![]() Language: The word “s**t” is in the dialogue. One character has a move in which she pulls her opponent’s face into her chest.ĭrugs/alcohol: A character puffs on their cigar. Jiggle physics is also present and wildly exaggerated. Sexual Content: Many female characters have very revealing outfits, and during battle, those outfits will tear and expose their bra or underwear. Rather than blood, special flash effects appear when characters get hit. Fights take place in teams of three or one on one. Some use knives, tasers, and firearms within their move list. Violence: Characters battle one another using various styles of martial arts and employ different elemental skills such as fire, electricity, ice, and energy blasts. Such a characteristic feels more akin to what we see out of annualized sports games rather than the evolution of the series or genre that I think it should have been. While the mechanics still hold up, King of Fighters XV feels nearly identical to its predecessor. You’d think those years would mean a more significant and improved entry to a series, but that isn’t the case. Now that I’ve casually been a part of various online fighting game communities, I was excited to see what King of Fighters XV would bring to the table after quite a few years. Though it was released with generally positive reviews, it didn’t take long for me to drop the game after playing the arcade mode a few times I was still too intimidated to take my skills online. It’s been six years since the release of King of Fighters XIV.
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