In caves too dry to support biological life enormous glowing crystals grow instead. In the hotter areas the vicious Bloodthorn grows, with wicked spines that suck moisture from anything they can pierce. The frigid Nethercap caverns can be found here, the blue-tinted mushrooms leaching heat out of their environment in ways that shouldn't be thermodynamically possible. The third cavern layer no longer supports Fungiwood or Tower Caps, with strange new growths crowding them out. Smaller plants that can be found here include quarry bushes (farmable for their spicy leaves) and dimple cups (whose eponymous parts can be ground to produce a brilliant blue dye). And in the dryest regions are the pitch-black caverns of the Black Cap forests, rich with carbonaceous deposits that have accumulated over millions of years. Tunnel Tubes grow in the hottest regions - tall, curved stalks with fruiting bodies at the tips that burst violently when ripe. Spore Trees sprout in the warmer and wetter corners of the caverns, raising a climbable three-dimensional mesh or hyphyae above the ground that emits a gentle rain of spore powder. Here you can find Goblin Cap mushrooms, the squatter cousins of the Tower Caps. Also found in this region are plump helmets (an edible farmable mushroom), pig tails (a fibrous fungus that can be grown and harvested for thread), and cave wheat (a pale grass-like growth whose seeds can be ground for flour).įungiwood and Tower Caps can still be found the next layer down, though in smaller ranges as they are crowded by several new types of giant fungi. These provide a source of underground wood. The uppermost layer has "flooded" and "dry" caverns, as well as caverns containing the massive tree-like fungal growths of Fungiwood and Tower-Cap mushrooms. As one goes deeper one will find increasingly bizzare flora and exotic environments that provide new challenges and opportunities for players. The underworld is divided into a number of cavern "layers" with a variety of biomes and other features distributed throughout. Inspired by the world of Dwarf Fortress, this mod adds a series of vast cavern layers to the depths of Minetest with a variety of biomes that are populated with the flora of Dwarf Fortress. Import radiant_damage code to handle different height snareweed nodesįix name of enable_lava_sea option, add pos to snareweed log string Switch stalagmite function call to new name Plant enhancements, floor fungus footstepsĪdd fine floor fungus, variety to the lava seaĭoc update, a bit more diversity to black cap caverns Group updates and simplecrafting_lib recipe support Remove mese water, add cave coral and snareweed to sunless sea Add smoother churn to the surface of the magma sea
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